

I created a series of interactive experiences using Adobe Animate and Protopie, exploring both playful and practical applications of game design. These included a fast-paced fly-swatting game, a retro pixel-style platformer, and a wallet app designed to simulate realistic payment interactions.
Each project required a distinct design language — from crafting nostalgic, low-bit visuals and responsive character controls to prototyping intuitive, user-friendly financial interfaces. I focused on balancing engaging interactivity with clear visual storytelling, ensuring that each game felt both functional and fun.
The work allowed me to experiment across genres and aesthetics, expanding my skills in animation, interaction design, and user experience while demonstrating how games can entertain, teach, and prototype real-world applications.